//==============================================================================
//Ball of fire
//==============================================================================

//==============================================================================
define firemedium
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire Medium
      }
   }
}

//==============================================================================
define firelarge
{
   set hotspot
   {
      version
      {
         Visualparticle SFX U Hades Fire Large
      }
   }
}



//==============================================================================
define fire
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball
      }
   }
}


//==============================================================================
define firetrail
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Trail
      }
   }
}

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
		version
			{
			VisualGranny TitaneGaia_idleA
			Connect ATTACHPOINT  firelarge hotspot
			Connect ATTACHPOINT firetrail hotspot
//			Connect ATTACHPOINT smoke hotspot
                      
			}
		}
	}
}